A glowing copse of oversized, robotic flowers. As visitors move around the sculpture, it becomes apparent that the flowers’ appearance subtly changes according to the audiences’ movements. Simply walking, stepping, swaying, spinning or even dancing within the space influences the robotic plant life to change in appearance. This oasis aims to passively remind us all to take it slowly and breathe. Not replacing nature, but representing our relationship with the environment. These robotic flowers demystify emerging technologies and provide access to playable urban spaces, that are sensitive and fun.
What would it be like if we could build a city where the streets themselves could tell stories? How will new immersive technologies enhance outdoor performance? Can we make digital games that allow you to affect the physical world?
This work as co-designed with 15-19 year old participants via The Egg Theatre in Bath during lockdown conditions.